As one of the most popular competitive games, The League of Heroes has won its eighth season of global competition. Chinas team in this competition, brilliant, exciting confrontation attracted the attention of national game enthusiasts, has repeatedly become a hot topic of microblog search. On November 3, the finals ended and IG team won the championship trophy, becoming the farthest Chinese team in the competition.
E-sports has attracted more and more peoples attention from the beginning of the small circle. It has become a formal sports event. Under the art of mouse and keyboard, these young people who dominate the battlefield of electronic competition compete for glory for the country by means of unexpected tactics and tacit teamwork. They are not yesterdays game addicts who are misunderstood by the world. Today, they are professional competitive athletes, and are the athletes who fight for the country.
How did they get out of such a way of Chinas electric competition? In an interview with China Youth Daily, Zhongqing Online, the champion team IG told their story about the competition.
Take up the army to win the championship
Su Xiaoluo, manager of the IG team, said that the IG club was re entered the world finals after three years. Before the game, the club set the goal of the top four. Set such a goal, because last year Chinas regional team broke into the top four, this years IG should not disappoint fans in the competition area, so we also set our goal in the top four. Su Xiaoluo said.
Although the Chinese team did well in the early part of the season, the RNG team was out in the battle for the top eight. This makes Chinese game fans nervous and worried about how far the Chinese team can go. This tension is the same for IG teams. Su Xiaoluo said: At the end of the eighth round, after entering the fourth round, in front of IG is the elimination of RNGs opponent G2, the other divisions opponents are European and American teams. So the club redesigned the plan: every game, we will play as a final, every opponent we will go all out. If we can get into the top four, we want to play in the finals, and we hope the finals will play a good role.
Now it seems that the reorganization of the IG plan has worked, but in fact, the IG won the championship not only because of temporary psychological adjustment, but also because of the serious preparation before.
This season, the IG teams training part is co-managed by Mafa, Jin Jingsu, two coaches and manager Su Xiaoluo. Mafa is IGs longest coach. Coach Jin Jingsu has rich experience in world competitions. Coach Su Xiaoluo has been a manager since the establishment of IG team. He is fully familiar with and trusts every player.
Su Xiaoluo said: We will design coping strategies according to different opponentsstates, and give full consideration to each players talent, so that they can give full play to their strengths. Whether its KT or G2, the best team in Korea, you can see that IGs tactical response has never lost.
In addition, behind the team, the IG team also invited the professional data team PentaQ as a think tank to provide IG with comprehensive data and analysis support. LPL officials deployed professional psychological teachers and physiotherapists to accompany the Chinese womens basketball team, so that the team at any time in the best state of readiness.
Competition for young people: from game enthusiasts to competitive stars
Ning, Duke, Rookie, Jackeylove, TheShy (competition ID of electric contestants)... Today, to be able to stand at the top of the competition, these young people who still have not retreated from the acerbity have made more efforts than their peers. Several members of the team maintained extremely high training intensity almost every day, and never relaxed.
For professional athletes, training is the theme of their daily life. After having home and away games this year, flying around to play away games has put forward higher requirements for the physical quality, mental state and willpower of the players, requiring extra efforts from the players.
Faced with high-intensity training tasks and the threat of occupational diseases such as cervical spondylosis and mouse hand, IG team members will maintain their health by swimming and fitness, and the team will arrange special physical examination for the team members. After the training, the team members will often have dinner together and share their thoughts and feelings with each other. Several players have been fighting together for nearly two years, and they have become good friends who support each other both on and off the pitch.
These electricians, like many young people at first, are game enthusiasts, but they have the belief that only by becoming electricians can they stand on the top of the arena and compete with the stronger ones, so that they have no hesitation to embark on the road of professional electricians. And when they change from simple game-playing teenagers to professional players step by step, they feel the greatest change is the sense of responsibility brought by the professional players identity: the performance of a person is related to the honor of the whole team, as well as the honor of the country.
When these players appear frequently in international competitions and win many honors, they have changed from simple electricians to electrician stars and become a hot topic of screen brushing. We can not help but worry that these young people will expand as a result. They see their identity change in this way: More fans are the recognition of our achievements, we have to constantly create better results, in order to meet the expectations of netizens, this is our motivation.
The families of these youngsters also experienced changes from the beginning to the full support. Su Xiaoluo said: Most parents dont understand that, from the standpoint of competition norms, to the protection and management of players, the hero league professional league is actually a very professional event. When these are understood, parents will want their children to have a try. Nowadays, the families of these young people often come to watch IG matches and browse online comments on the matches.
At present, many young people who love games take IG as an example, hoping to turn their hobbies into future careers. As a passer-by, Su Xiaoluo wanted to tell young people, Hobbies are valuable, and hard work is more expensive. Hobbies can become professions, but it also requires a lot of efforts. Talent is important, but it should also be good at learning and summarizing. There is also a heart willing to pay for others.
The controversy behind the glory: will electric games make teenagers more addicted to online games?
According to media reports, the 2018 Heroes League Global Final is the biggest and most heavyweight international E-sports event of the League of Heroes annually, which attracts the attention of hundreds of millions of E-sports fans around the world. Every October, 24 top professional teams from 14 regions of the world come together to compete for the highest glory of the global championship.
With the development of the standardization and sports of the global e-sports industry, China has become one of the fastest growing and most concerned areas in the global e-sports industry, and the first place in the world to develop E-sports home and away. With the rapid increase of the scale of Chinas e-sports enthusiasts, industry insiders point out that the next few years will be the golden period for the development of Chinas e-sports industry.
However, for a long time, the competition has been controversial. Some people think that the game is to play games. Some primary and secondary school students and even college students indulge in video games, resulting in academic neglect, and even some people indulge in games to confuse virtual reality and jump to death. Because it is similar to video games, there is a social exclusion and vigilance.
Public information shows that in fact, games and electric games are two different things.
First, the basic attributes are different. Online games are entertainment games, and E-sports belong to sports events. Online games are mainly simulation and role-playing for the purpose of feeling in the virtual world, while E-sports is organized human-to-human intellectual and physical confrontation in the virtual environment created by information technology.
Secondly, there are clear and unified rules of competition in e-sports, the biggest feature of which is strict time and round restrictions. Online games lack clear and unified rules of the game, there is no time and round restrictions, it is easy to make people addicted.
Thirdly, electronic competitive competition is a competition between athletes in the spirit of fair and equitable sports, through the intellectual and physical confrontation between people, to determine the victory or defeat. Online games are mainly human-computer or human-to-human interaction, which does not necessarily require human-to-human confrontation to judge the results. This is also the main difference between E-sports and online games.
As early as 2003, E-sports was officially designated as the 99th sports event by the State General Administration of Sports, and its serial number is 78. It is officially defined as intellectual antagonism between people using high-tech hardware and software as sports equipment.
In 2016, the Ministry of Education announced the addition of E-sports as a university specialty. Since then, China Media University, Sichuan Media College and Sichuan Film and Television College have opened undergraduate e-sports courses. In September 2017, the International Olympic Committee (IOC) awarded the status of E-sports at the 6th Summit of the International Olympic Committee (IOC) held in Lausanne, Switzerland, and said that competitive E-sports could be considered as Olympic sports. If all goes well, the e-sports project is expected to debut at the Paris Olympic Games in 2024. After the S7 global finals, the leagues central official microblogged that they applauded the winner and sent encouragement to the unfortunate losers. Praise the Chinese audience. This year, the Jakarta Asian Games were included in the competition for the first time. The Chinese team defeated the Chinese Taipei team 2-0 and won the first gold in the competition. Source: China Youth Daily writer: Tian Mu ran Li Dong, editor in chief: Cao Li Wei, _NS1806
In 2016, the Ministry of Education announced the addition of E-sports as a university specialty. Since then, China Media University, Sichuan Media College and Sichuan Film and Television College have opened undergraduate e-sports courses.
In September 2017, the International Olympic Committee (IOC) awarded the status of E-sports at the 6th Summit of the International Olympic Committee (IOC) held in Lausanne, Switzerland, and said that competitive E-sports could be considered as Olympic sports. If all goes well, the e-sports project is expected to debut at the Paris Olympic Games in 2024.
After the S7 global finals, the leagues central official microblogged that they applauded the winner and sent encouragement to the unfortunate losers. Praise the Chinese audience.
This year, the Jakarta Asian Games were included in the competition for the first time. The Chinese team defeated the Chinese Taipei team 2-0 and won the first gold in the competition.