Valve survey: Oculus Rift market share exceeds HTC Vive 4%

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 Valve survey: Oculus Rift market share exceeds HTC Vive 4%


Last months survey showed that players using the two most popular VR devices on Valves gaming platform differed by less than 2%. But in August, OculusRift expanded its strength to nearly 4%. Specifically, Vives market share in August was 42.58% (down from 44.35% last month) and Rifts was 47.11% (up slightly from 46.18% last month). ?

At the same time, Microsofts WindowsVR head equipment also has a certain effect. Because its market share jumped from 6.41% to 7.18% this month. The VR device category covers a wide range of devices, many of which cost far less than $500 Vive and $400 Rift. Cheap pricing will undoubtedly help these devices gain more market share in the past year.

Valves Hardware Survey is a volunteer survey that collects data about the hardware the user is using. Since it only requires users to select their own devices, rather than the most frequently used ones, the survey results do not directly and accurately reflect consumer preferences for devices. The hardware survey can only reflect the trend of VR market from one aspect. Since the launch in early 2016, Oculus and HTC have not provided official sales data for their respective VR devices. In September, there were many new games supporting Rift and Vive, such as Enders2s Zone. But it is hard to believe that these games can significantly drive the sales of VR equipment. The most anticipated is the upcoming Oculus Connect 5, which will be launched at the end of this month, and everyone will be waiting to see what the next generation of VR hardware will look like from Facebooks VR team. (Mark K) this article source: NetEase science and technology report editor: Yao Liwei _NT6056

Valves Hardware Survey is a volunteer survey that collects data about the hardware the user is using. Since it only requires users to select their own devices, rather than the most frequently used ones, the survey results do not directly and accurately reflect consumer preferences for devices. The hardware survey can only reflect the trend of VR market from one aspect. Since the launch in early 2016, Oculus and HTC have not provided official sales data for their respective VR devices.

In September, there were many new games supporting Rift and Vive, such as Enders2s Zone. But it is hard to believe that these games can significantly drive the sales of VR equipment. ?

The most anticipated is the upcoming Oculus Connect 5, which will be launched at the end of this month, and everyone will be waiting to see what the next generation of VR hardware will look like from Facebooks VR team. (MARC)