Peak Event! Opening Ceremony of Asian Master Electronic Competition Cup China Competition

category:Sports
 Peak Event! Opening Ceremony of Asian Master Electronic Competition Cup China Competition


AESFe-Masters Asian Masters Cup China Competition is the first top comprehensive electronic competition in Asia organized by AESF Asian Electronic Sports Federation in China. The competition is sponsored by Sunshine Media Group and Sunshine Electric Competition. It will be held in the Spring Cocoon Stadium of Shenzhen Shenzhen Bay Sports Center in Shenzhen in March 2020. Hold the Asian Finals.

E-sports from the edge to the mainstream

At the launching ceremony, Mr. Huo Qigang, Chairman of Asian Electronic Sports Federation, said: The goal of AESF is not only to promote electronic sports to the public, but also to support the optimization of electronic sports players and their competition environment. It is hoped that the AESF Asian Master E-Sports Cup China Competition will serve as a catalyst to try to change peoples doubts about E-Sports and E-Sports. In addition to choosing four well-known classical popular projects, the Masters Cup also joined two performance projects, VR UAV and Robot, hoping to bring more inspiration to the development of E-sports in the next few years.

Ms. Yang Lan, the presenter and chairman of Sunshine Media Group, who twice represented Beijings bid for the Olympic Games, said: E-sports is a new world language. E-sports relying on the Internet has higher participation, interaction, dissemination and user stickiness than traditional sports. The spirit of struggle, tenacity and cooperation of E-sports athletes also demonstrates the spirit of sports. It is the mission and vision of Sunshine Media Group to promote the healthy development of e-sports, the positive dissemination of E-sports culture and explore the standardization process of E-sports competition with other countries.

Wei Jizhong, the lifelong honorary vice president of the Asian Olympic Council, said: E-sports is a new form of sports industry. E-sports is different from video games. E-games are a kind of entertainment. E-sports is a form of competition that first surpasses itself, then surpasses each other and promotes common development. The connotation of sports concept needs continuous development and enrichment. E-sports should be popularized and sports-oriented, and combined with education. From the point of view of traditional sports, the concept of sports is expanded, and the ecology of electronic sports is gradually pushed to sports. In the future, the two will automatically intersect and merge, forming a new understanding and concept of sports in the information age.

Mr. Xing Jing, Director of the Organizing Committee and President of Sunshine Media Group, said: It is the wish of all the members of the Organizing Committee to hold a wonderful, extraordinary and outstanding Asian E-Sports World. The Organizing Committee of the Competition will work with representatives of Asian countries with the most sincere enthusiasm to witness this Asian E-sport event. With the help of this launch ceremony, Mr. Xing Jing also released the brand of Sunshine Competition. Sunshine Competition, as an innovative integrated service operator of electronic sports, will promote the integration and development of electronic sports and cultural industries in the future and make contributions to the cross-border development of electronic sports.

Li Xiaofeng SKY, a former professional electrician who won two WCG Championships at the launching ceremony, as a retired athlete, shared his expectations for more internationalized and standardized electronic sports events. With Zhang Hong, member of the IOC and speed skating champion of the 2014 Sochi Winter Olympic Games, a dialogue between traditional sportsmen and electronic athletes was held. This paper explains the similarities between traditional sports and electronic sports from the aspects of daily training, physical training, leisure and entertainment. In the meantime, they discussed the operation skills of a hand-swimming King glory that both sides liked to play. Zhang Hong also hoped to share some experience and skills about skating to each other. They also made an appointment to compete on the stage in the future.

Creating Asias Top Events and Exploring Industrial Standards

Asias first top comprehensive E-sports event sponsored by AESF Asian E-Sports Federation takes the 4+2 mode. Four formal competitions have been set up, and two formal competitions have been announced for the first time at the launching ceremony: the pioneer of the hand-held tournament, King Glory International Edition, the representative of the new sports event, Live Football 2020, and the proposed veteran competition, Warcraft 3, as well as the last one. Official competition is also the biggest suspense at present. Whose home is the final flower, please wait and see. In addition to the four formal competitions, this competition also focuses on the frontier areas of the electronic competition, specially set up the robot competition and the unmanned aerial vehicle race performance. This is also a new way to promote the integration of E-sports and technology and attract more young peoples attention.

Asian Master E-Sports Cup China Competition officially launched

At that time, teams from all countries and regions in Asia will be promoted through national preliminaries, regional tournaments and inter-continental group tournaments by learning from the mature selection model of traditional sports, and eventually the selected national teams will participate in the fierce competition of the six finals. It is reported that at the opening ceremony in February 2020, athletesentrance, oath, City handover and other aspects of the Asian Games also interpret the Master Cup of sports and innovation, and imply a certain connection with the Asian Games. By introducing the mature experience of traditional sports, AESFe-Masters Asian Masters Cup China not only hopes to build Asias first top comprehensive e-sports event, but also hopes to communicate with Asian countries, explore and promote the standardization process of events, so as to further promote the maturity of E-sports industry. u3002 With the promotion of AESF Asian Electronic Sports Federation and Sunshine Media Group, the development of AESFe-Masters Asian Masters Cup will provide a benchmark and a new path for the competitive industry, further promote the standardization, regularization and popularization of electronic sports throughout Asia, and ignite a hurricane of E-sports culture in Asia. Source of this article: Netease Sports Responsible Editor: Yang Shuo_NS4396

At that time, teams from all countries and regions in Asia will be promoted through national preliminaries, regional tournaments and inter-continental group tournaments by learning from the mature selection model of traditional sports, and eventually the selected national teams will participate in the fierce competition of the six finals. It is reported that at the opening ceremony in February 2020, athletesentrance, oath, City handover and other aspects of the Asian Games also interpret the Master Cup of sports and innovation, and imply a certain connection with the Asian Games.

By introducing the mature experience of traditional sports, AESFe-Masters Asian Masters Cup China not only hopes to create Asias first top comprehensive e-sports event, but also hopes to communicate with Asian countries, explore and promote the standardization process of the event, so as to further promote the maturity of the e-sports industry.

With the promotion of AESF Asian Electronic Sports Federation and Sunshine Media Group, the development of AESFe-Masters Asian Masters Cup will provide a benchmark and a new path for the competitive industry, further promote the standardization, regularization and popularization of electronic sports throughout Asia, and ignite a hurricane of E-sports culture in Asia.